Another week, another piece of news about micro-transactions in games. Destiny already has some in game purchases, but it looks to be having more added in the future.
On a recent episode of the DTR podcast, Jason Schrer suggested that Destiny 2’s development was restarted 16 months prior to it’s release late last year.
“I think that it was made in a relatively short period of time,” said Schreier. “There was a big reboot of Destiny 2 at some point in early 2016. There had been a previous guy who was directing the game before Luke Smith, who’s the current director, took over. So that guy was kind of put aside – he’s not at Bungie anymore – and Luke Smith took over.”
This apparent reboot of development came after Bungie realized they were trying to cram too much game into the initial release of the game, so elected to segment it off into post-release DLC
“What Bungie decided was: ‘we can’t do this anymore. This is just too much, this is too hard for us to do – the tools that we work with are really hard to deal with. It’s hard for us to make this much content. It’s just hard making content in general,” said Schreier. “They said ‘we are going to do a drip feed of smaller stuff, and we’re going to put up the Eververse, sell microtransactions, and make money that way.’ And Activision said ‘okay’ – it was a part of their renegotiated deal – and they got to a point where they didn’t have to be cranking out as much content. And now they’re back to the same pattern, where they have to crank out these DLCs and just be making content constantly.”
We love more content for our games, but do we need this constant drip feed of DLC for titles like Destiny 2?
If you haven’t done so already, check out our review for Destiny 2 too!