Today Citadel Studios is pleased to announce the opening of the first Closed Beta test for their upcoming sandbox MMORPG Legends of Aria. The beginning of the final steps towards our Steam Release in April, Closed Beta One will not have an NDA, and any players who participated in our last alpha tests will still find their progress in tact (progress WILL be wiped before Steam and Final Beta). Below is a list of the major updates and changes to the game.

Major Highlights include: a brand new world area in the Eastern Frontier, two new major cities, a brand new world dungeon, and the revamped Catacombs dungeon as well. The Karma & Conflict system has been overhauled to ensure that players are rewarded and punished for good or bad behavior. Loads more has been added or adjusted, so please see below.

Founder’s Packs On Sale Now

In anticipation of the Steam launch in April, Founder’s Packs are now available for purchase, which grant immediate access to Closed Beta and all future tests. With prices beginning at $29.99, each pack comes with beta access, a week’s head start on the Steam launch, a special title, cloak, and more. It’s worth noting that Legends of Aria will be a Buy-to-Play MMORPG (B2P).

Lead Designer and Studio Founder Derek Brinkmann is available for interviews, and interested media and content creators can request an access key at the links below.

New Places to Explore:

  • New World Area – Eastern Frontier: The low fields and calm beaches of the Eastern Frontier lies in the North East of Celador. Home to the mining city of Helm and the plains of Denir, the Eastern Frontier is a prosperous new land to call home.
  • Two new major cities – Helm lies on the Lume Coast at the foot of the Iron Peak mountains and a refuge for miners and crafters. Pyros Landing is located on the tip of the Southern Rim and a bustling centre for business and trade.
  • Additional World Dungeon – Contempt: Much like it’s sister dungeons Ruin and Deception, Contempt is filled will all sorts of nasty undead creatures. It is currently the only undead dungeon with a boss, the Demon Lord.
  • Catacombs Dungeon: We are excited to reopen our biggest and most dangerous dungeon, The Catacombs. This dungeon is a triggered server wide event tailored towards large groups and the final boss, Death, will require more than just numbers to defeat.

Major Systems Overhauled:

  • The Karma & Conflict System (formerly known as the criminal/flagging system) ensures that all player actions, be they positive or negative, are recognised in each players own Karma score. This system replaces all arbitrary criminal flags and ensures that risk vs reward is maintained in all aspects of play.
  • User Interface: Our goal with these changes was to keep you fully immersed in the game world by limiting the distraction of artificial UI elements.
  • Collision and Movement Improvements: One of the biggest issues from Final Alpha. Movement is now much smoother and more enjoyable.

Balance Changes

  • Balance patches across combat and magic skills.
  • Mounted Combat: The hit and run tactics of Final Alpha have been severely limited with changes to using and accessing mounts.
  • Guard Zones: The guard zones have been adjusted to encourage players to venture outside the safety of guards while still providing a very large safe space for those who want to play without the worry of being PKed.
  • Teleport Tower Changes: Teleport towers have been moved closer to the cities and the gatekeepers now protect players from attackers.
  • Fast Travel: You can purchase teleportation runes from the gatekeepers which allow mages to teleport and open portals to the towers from anywhere in the world.
  • And of course, 100’s of bug fixes for issues that were reported during Final Alpha!

Written by: Tom


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